AEP defines STEAM education as an approach to teaching and learning in which students demonstrate critical thinking and creative problem-solving at the intersection of science, technology, engineering, arts and math.
STEAM instruction shares attributes of arts education, arts integration and STEM education. STEAM learning occurs at the intersection of all three instructional practices.
Students leverage content from science, technology, engineering and mathematics to create meaningful artwork that focuses on outcomes with a personal or aesthetic meaning.
Using scientific and creative processes, students ask questions, design and experiment with intention, and improvise and solve real-world problems.
Students conduct open exploration in the context of both science and art, communicating about the processes and outcomes.
Student learning occurs at the intersection of science, technology, engineering, arts and mathematics — incorporating standards in all subjects.
⚙︎ STEAM Certification for Leaders
⚙︎ STEAM Education Course
⚙︎ STEAM Certificate
⚙︎ STEM to STEAM
⚙︎ Master of Education STEAM Specialization
⚙︎ STEAM at Lesley University
⚙︎ Technology Enhanced Arts Learning (TEAL)
⚙︎ Arts for Learning North West
⚙︎ STEAM Education Training Resources
⚙︎ Institute for Early Learning Through the Arts
⚙︎ STEAM Teacher & Administrator Professional Development
This resource is not meant to be a conclusive interpretation on this topic but rather a prompt to activate conversations, ideas and further inquiries. Recognizing that we are all part of a community of people, who are learning and working independently and collectively, this resource will remain responsive and adaptable.
This is a living resource. We would love to expand this page with additional information for the field. Please use this form to share your thoughts, ideas, etc.!
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When I was asked to create a work of art exploring literacy, I wanted to create a dance but I had no dancers or a studio, so I chose to use my own body in the space I had, my yard. Fluent Nature is video of micro-choreography that explores what cannot be expressed with words, how nature has its own language, and how placing the human body in nature changes the story.
Title: What Is Me and What Is Not Me | Artist: Alex Chadwell | Medium: Music
My thinking on arts and literacy centers around the concept of literacies and artmaking as both sense-making and meaning-making processes that organically and inevitably overlap, intersect, and reciprocate. Compositionally, What is me and what is not me is a sound collage of sorts (there is no notation for the piece, and I'd be hard pressed to recreate it accurately) that abstractly and aurally represents the relationships between literacies and artmaking.
Title: A Curious Honeybee | Artist: Gideon Young | Medium: Film
Offering welcome through traditional and digital elements of literacy, A Curious Honeybee provides an experiential learning environment by activating visual, musical, natural, and emotional literacies.
Title: Tercera Llamada | Artist: Karilú Forshee | Medium: Audio
La Carpa Theatre is a project that I am currently directing in the Detroit Latinx community. The project aims to strengthen and uplift youth voices through devised theatre, in the style of the Mexican Carpas. This audio was created in the theatrical environment envisioned for our project. The ways in which literacies are re-defined are at the heart of La Carpa Theatre's mission.
Title: Literaseas | Artist: MJ Robinson | Medium: Graphite and ink on paper with digital edits
Title: False Binaries | Artist: MJ Robinson | Medium: Graphite on paper with digital edits