What is STEAM Education?

AEP defines STEAM education as an approach to teaching and learning in which students demonstrate critical thinking and creative problem-solving at the intersection of science, technology, engineering, arts and math.

STEAM instruction shares attributes of arts education, arts integration and STEM education. STEAM learning occurs at the intersection of all three instructional practices.

STEAM is...

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Students leverage content from science, technology, engineering and mathematics to create meaningful artwork that focuses on outcomes with a personal or aesthetic meaning.

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Using scientific and creative processes, students ask questions, design and experiment with intention, and improvise and solve real-world problems.

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Students conduct open exploration in the context of both science and art, communicating about the processes and outcomes.

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Student learning occurs at the intersection of science, technology, engineering, arts and mathematics — incorporating standards in all subjects.

What resources exist to support STEAM instruction and play?

What STEAM work is being done on the state level ?

What are some examples of STEAM programs ?

Black Girls Code

Regional Chapters

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CHAOS Learning Lab


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Dramatic Results


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Philadelphia Arts in Education Partnership


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Wolf Trap Institute for Early Learning


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DaVinci Science Center: STEAM Club


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Artportunity Knocks: STEAM N' MEALS


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KID Museum


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Salvadori Center

New York

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STEAM on Wheels


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Lawrence Arts Center


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Engaging Creative Minds: Summer STEAM Institute

South Carolina

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Arts Partners: Generation STEAM


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Lesley STEAM Learning Lab


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Remake Learning: Pittsburgh STE(A)M Ecosystem


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What training programs exist for STEAM teachers and leaders?

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This resource is not meant to be a conclusive interpretation on this topic but rather a prompt to activate conversations, ideas and further inquiries. Recognizing that we are all part of a community of people, who are learning and working independently and collectively, this resource will remain responsive and adaptable.

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Title: 2280 Pasos Bajo un Cielo Nublado | Artist: Hernán Jourdan | Medium: Film

When I was asked to create a work of art exploring literacy, I wanted to create a dance but I had no dancers or a studio, so I chose to use my own body in the space I had, my yard. Fluent Nature is video of micro-choreography that explores what cannot be expressed with words, how nature has its own language, and how placing the human body in nature changes the story.

Title: What Is Me and What Is Not Me | Artist: Alex Chadwell | Medium: Music

My thinking on arts and literacy centers around the concept of literacies and artmaking as both sense-making and meaning-making processes that organically and inevitably overlap, intersect, and reciprocate. Compositionally, What is me and what is not me is a sound collage of sorts (there is no notation for the piece, and I'd be hard pressed to recreate it accurately) that abstractly and aurally represents the relationships between literacies and artmaking.

Title: A Curious Honeybee | Artist: Gideon Young | Medium: Film

Offering welcome through traditional and digital elements of literacy, A Curious Honeybee provides an experiential learning environment by activating visual, musical, natural, and emotional literacies.

Title: Tercera Llamada | Artist: Karilú Forshee | Medium: Audio

La Carpa Theatre is a project that I am currently directing in the Detroit Latinx community. The project aims to strengthen and uplift youth voices through devised theatre, in the style of the Mexican Carpas. This audio was created in the theatrical environment envisioned for our project. The ways in which literacies are re-defined are at the heart of La Carpa Theatre's mission.

Title: Literaseas | Artist: MJ Robinson | Medium: Graphite and ink on paper with digital edits

Title: A Riddle | Artist: MJ Robinson | Medium: Graphite on paper with digital edits

Title: False Binaries | Artist: MJ Robinson | Medium: Graphite on paper with digital edits