STEAM (science, technology, engineering, arts and math) education creates new opportunities for schools, districts and states to offer innovative learning experiences that allow students to think critically and creatively and solve real-world problems. Within this research area, AEP seeks to identify opportunities for STEAM education in state policy and throughout K-12 and postsecondary education, discuss high-quality programming and explore projected workforce demand for STEAM skills.
Stay tuned! AEP will continue to update this page with new resources and information as available.
Preparing Students for Learning, Work and Life Through STEAM Education
This Policy Brief shares insights from a recent Thinkers Meeting that looked beyond existing state policies and explored new pathways to guide future practice, research and policy work to support access to STEAM education for all students.
Policy Considerations for STEAM Education
This Policy Brief highlights state policies and practices — including access efforts, federal and state funding, and statewide coordination — that can help states to advance STEAM education and increase student participation.
Arts and education leaders and stakeholders can utilize and share this easily downloadable resource, which highlights how the arts engage students in innovative and critical thinking and creative problem-solving at the intersection of STEM disciplines.
Looking for more information on STEAM and STEM education? Check out these related resources:
- School Choice and STEM: What Does Arts Education Have to Do With Them?
- ESSA: Mapping Opportunities for the Arts
- Education Commission of the States’ Resources